Quickstart

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<infobox> <image source="image" /> <title source="name"><default>Avatar Legends: The Roleplaying Game Quickstart</default></title> <group> <header>General information</header> <label>Developers</label> <label>Publishers</label> <label>Designers</label> <label>Engine</label> <label>Release date(s)</label> <label>Genre(s)</label> <label>Mode(s)</label> </group> <group> <header>Production information</header> <label>Company</label> <label>Rating(s)</label> <label>Platform(s)</label> <label>Media</label> <label>Input methods</label> <label>Expansion code</label> </group> <group> <header>Chronology</header> <label>Preceded by</label> <label>Followed by</label> </group> <navigation></navigation> <header></header> </infobox> The Quickstart of Avatar Legends: The Roleplaying Game was released free of charge on July 12, 2021. It contains rules for character generation, storytelling systems, and a pre-generated campaign, The Forbidden Scroll.[1]

An updated version of the Quickstart, titled Version 2.0, was released in early August 2021.[2] An alternate version released in June 2024, containing an alternate pre-generated campaign, Storm Over Linsho.[3]

Contents

Setting

The Quickstart contains a short chapter which introduces the World of Avatar Legends and gives summaries of the different states, cultures, and history. It outlines the five possible eras for the game, each being tied to the span of an Avatar's life (excepting the Hundred Year War era), focusing on distinct themes which define the type of game that can be played:[1]

Starting play

Choose a scope

The game's scope defines how much of the four nations the players will explore over the course of the game. Broad scope games might mean that players sail or fly to multiple destinations, solving problems as they go. A narrow scope game might mean exploring a single region or city in greater depth or detail, occasionally visiting outside locations, but always returning to the original site of focus.

A very broad scope would include adventures similar to those in the events of Avatar: The Last Airbender or The Rise of Kyoshi, while a narrower scope would be something similar to Book One: Air of The Legend of Korra, which explored Republic City in more detail. The scope can change over the course of play, but it is usually a sign of moving on to a "new season" of the adventures.[1]

Examples include:

  • A Single Fire Sage Temple: An extremely narrow scope would be a single Fire Sage temple revolving around the politics and drama of the temple and the monks there.
  • The Air Nomad Temples: A broader scope would be all of the Air Nomad temples, traveling back and forth between them and solving problems in many places.
  • Ba Sing Se: This scope is something that gives both a lot of width and potential depth. Such a scope means that the heroes will deal with all sorts of problems, as anything could happen across a massive city.
  • Everywhere the Seas Touch: The players could always decide that they want the story to be set across the entire world. Each adventure will happen somewhere, but there will be no real limit to where the story can be taken to.

Character creation

Playbook

A playbook defines what kind of social role a character fills in a group and how that role relates to conflicts that drive them. A playbook helps to define personality, relationships, and even how they fight, though any playbook can be any type of bender or a nonbender.[1] The Quickstart features a limited number of playbooks; several more will be part of the game's core book.[4]

Training

At this point, the player decides whether the character bends one of the four elements (water, earth, fire, or air) or is a nonbender (who can either be a weapons or technology specialist).[1]

A signature fighting style should usually be developed to distinguish the character from other fighters or benders.

  • Examples:
    • A waterbender who creates clubs, spears, shields, and projectiles out of ice for themself and their nonbender companions to use.
    • A tech expert who grew up trapping monsters in the wilderness and constructs elaborate snares out of common items to catch their enemies.

Backgrounds

Up to two backgrounds can be selected to describe the character's upbringing. A hometown can also be selected, either somewhere featured on the show or somewhere that is made up by the player. Possible backgrounds include:[1]

  • Military: This character was trained to fight as a soldier in a military unit such as a mercenary company, a regional militia, or a state government's standing army. Is the character a soldier, a sailor, or a spy? Does the character still answer to their commanding officer, or have they gone rogue?
  • Monastic: This character was or is a monk or a nun devoted to finding enlightenment or helping others in a like-minded community of devotees. What is the order's goal? What is its rules? In what ways did the character's upbringing agree with the character, and in what ways did they long for something different?
  • Outlaw: This character lives outside the bounds of law and order as a criminal, insurrectionist, or pirate. Was the character born into lawless life, or did they come into it later? Did the character choose the outlaw life, or did the outlaw life choose them? Do they work alone or with a gang? Whom have they hurt just to stay alive?
  • Privileged: This character grew up in the lap of luxury, wealth, or prestige, as a hereditary aristocrat, prominent merchant, or even the heir to a successful crime family. What advantages has this upbringing given this character? What does the character miss now that they are no longer surrounded by safety, and what do they fear?
  • Urban: This character grew up running the streets of a big city like the Northern Water Tribe capital, Yu Dao, or Republic City. They rubbed shoulders with people from many different walks of life, and they might not feel so at home if their journey takes you to the wilderness. What unexpected skills and knowledge do they have from city life? Which urban amenities do they miss—and which hardships do they not miss?
  • Wilderness: This character grew up in a town or household surrounded by nature, the elements in their most raw form, and developed advanced survival skills because of it. Which terrain makes them feel at home? What special skill are they most proud of—perhaps orienteering, herbalism, sailing, or animal training? What excites them, and what scares them, about big-city adventures?

The Forbidden Scroll

Main article: The Forbidden Scroll
The Forbidden Scroll.

The Forbidden Scroll is a pre-made campaign set in the year 95 AG, at the time of Fire Lord Ozai's coronation. It involves a group of heroes trying to steal a historical scroll from the Dragonbone Catacombs in Hari Bulkan and being arrested by Fire Sage Bai. The elderly Fire Sage Niuan frees the heroes and gives them the scroll, promising to help him if they also smuggle him out of the city.[5]

Storm Over Linsho

Main article: Storm Over Linsho

Storm Over Linsho is a pre-made campaign set in the Aang Era. It involves a group of adventurers helping the fishing town of Linsho adjust to the effects of the Harmony Restoration Movement.[6]

References

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Avatar Legends: The Roleplay Game. Quickstart, Version 1.0, 2021.
  2. ↑ Avatar RPG Changelog. Google Docs, August 2021.
  3. ↑ "Quickstart (Avatar Legends)".Magpie Games.Link(accessed June 21, 2024).
  4. ↑ "Avatar Legends: The Roleplaying Game Kickstarter".MagpieGames.com.Link(September 1, 2021).
  5. ↑ Avatar Legends: The Roleplay Game. Quickstart, Version 1.0, 2021, p. 26.
  6. ↑ Avatar Legends: The Roleplaying Game. Quickstart, 2024.

See also