Avatar:Avatar: Generations
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Imported: 2025-12-22
<infobox> <image source="image" /> <title source="name"><default>Avatar: Generations</default></title> <group> <header>General information</header> <label>Developers</label> <label>Publishers</label> <label>Designers</label> <label>Engine</label> <label>Release date(s)</label> <label>Genre(s)</label> <label>Mode(s)</label> </group> <group> <header>Production information</header> <label>Company</label> <label>Rating(s)</label> <label>Platform(s)</label> <label>Media</label> <label>Input methods</label> <label>Expansion code</label> </group> <group> <header>Chronology</header> <label>Preceded by</label> <label>Followed by</label> </group> <navigation></navigation> <header>Image gallery (0)</header> </infobox> Avatar: Generations was a mobile game that took place in the world of Avatar Legends. It was released on Android and iOS in a limited number of countries on August 11, 2022.[1] It was globally released on January 31, 2023,[2] but was shut down less than a year later on December 2.[3][4]
Overview
Embark on a globetrotting quest to fulfil Aang's destiny with all your favourite characters and companions including Aang, Katara, Sokka, and Momo in this tactical RPG![1]
Synopsis
In Avatar: Generations, players "step into the shoes of fan-favorite characters across the franchise", beginning with characters from Avatar: The Last Airbender as they go on adventures to fulfill Aang's destiny. Later updates in the game will also allow players to explore the eras of Avatars Kyoshi, Korra, and Roku and across the four nations. Avatar: Generations features squad-based battles and unique in-game adventure sequences, with players able to upgrade and customize their party members and recruit new heroes. Players also have the option to visit fan-favorite locations in-game, relive specific events and stories, explore the game in an open world, and play new original stories that will expand the Avatar universe.[5]
Gameplay
Heroes
See also: List of Avatar: Generations summoning rates
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Descriptions
Character attributes
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Animals, pets, and support
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Equipment
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Relics
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Events
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Planned content
Before being shut down, a substantial amount of content had been planned for Avatar: Generations that was never officially released:

- For the Aang era, an additional territory with its own missions relating to the dojo master had been nearly finished. This story content would have revealed the dojo master's past, including their broken relationship with a former disciple named Taowu who had solely valued strength and abused his martial arts. The missions would have focused on the dojo master being forced to fight the "Bronze Boar Tigers", a radical and brutal group of martial artists whom Taowu had gathered. The storyline was described as being inspired by the film series "Kill Bill".[6][7] The dojo master's dark past and expanded role were already alluded to by in-game messages before Avatar: Generations was terminated.[8]

- For the Kyoshi era, the events of "Desperate Measures" were planned as part of an expansion including a new territory. Furthermore, a game-only storyline was also developed; this story would have focused on two Air Nomads: Sameera, a young and naive airbending prodigy, and Nethaka, a disgraced and exiled airbender whose dark past had led him to doubt pacifism's value. The two were friends, but Nethaka eventually left his home, causing Sameera to follow him. The two subsequently encountered two Fifth Nation pirates, Amarok and Yuki, who were fleeing from Mogwai vigilante-mercenaries under the vengeful Zhongyu.[7] Furthermore, Hei-Ran was planned as a playable hero, and Father Glowworm an an enemy.[9]
- The developers also intended to add a Korra era to the game. As part of this expansion, Korra, Asami Sato, Mako, Bolin, Tenzin, Amon, "Republic City Equalist", and "Republic City Triad Gang" were planned as heroes. One developer stated on the the game's official Discord that the Republic City map planned for the game would be "ambitious". Icons for the Red Lotus, bloodbending, and metalbending had also been designed.[10] According to game artist Connor Widdows, the characters Mahira (seemingly an airbender), Shan, Aika, and Nataq were also developed for the Korra era.[11]
- Content relating to Avatar Wan was planned.[6]
Production notes
Transcript
Trivia
- Artists who worked on cinematics, narrative backgrounds, maps, and battlefield environments for the game included Lyumiart,[12][13] Rod Mendez,[14][15] Gary Jensen,[15] Connor Widdows,[16] and Mary Sayyad.[17]
- In the game, Rangi was voiced by Tania Gunadi.[18]
References
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