Avatar:Tea & Troubles

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<infobox> <image source="image" /> <title source="name"><default>Tea & Troubles</default></title> <group> <header>General information</header> <label>Developers</label> <label>Publishers</label> <label>Designers</label> <label>Engine</label> <label>Release date(s)</label> <label>Genre(s)</label> <label>Mode(s)</label> </group> <group> <header>Production information</header> <label>Company</label> <label>Rating(s)</label> <label>Platform(s)</label> <label>Media</label> <label>Input methods</label> <label>Expansion code</label> </group> <group> <header>Chronology</header> <label>Preceded by</label> <label>Followed by</label> </group> <navigation></navigation> <header></header> </infobox> Tea & Troubles is one of the playable standalone adventures in Uncle Iroh's Adventure Guide, set during the Kyoshi Era, for Avatar Legends: The Roleplaying Game.[1]

Overview

The inhabitants of Jasmine Island have long sold their golden jasmine tea more or less exclusively to Southern Water Tribe merchants who protect the island as part of the trade. The heroes either hail from Jasmine Island or have come across the island on their travels. Either way, they are welcomed as members of the island's community and have sworn to protect it against threats. The heroes' vows to protect the island are tested when the Southern Water Tribe's defenses fail and a remaining splinter of the Fifth Nation attacks the island. Can the companions keep the tea trade safe against these pirates?[1]

Adventure hook

The prologue and flashback establish the companions as protectors of Jasmine Island. They may not be the leaders of the group, but Chidaw expects everyone to fully step upβ€”so if the companions have more experience, or a better plan, they can absolutely take the lead in the island's defense.[2]

Characters

  • Hei-Ran β€” The legendary firebender.
  • Tagaka β€” The fearsome pirate queen.
  • Protectors β€” The defenders of Jasmine Island.
  • Chidaw β€” The leader of the protectors.
  • Tei Eesoni β€” A brilliant inventor.
  • The Fifth Nation β€” Tagaka's pirates.
  • Erchtei β€” Second-in-command of the pirate fleet.
  • Mirlon β€” Protector turned pirate.
  • Jin Sheka β€” Jin family head and councilmember.
  • Qi Kiala β€” Qi family head and councilmember.
  • Fu Mela β€” Fu family head and councilmember.
  • Produce farmers β€” The non-tea farmers.
  • Hue Li β€” Spokesperson for the produce farmers.
  • Port workers β€” Those who work at the docks.
  • Foreperson Leela β€” Head of the docks.[3]

Pregenerated characters

  • Ara, The Idealist (she/her) - A young refugee from the Fifth Nation. While Ara's parents were enthusiastic members of the Fifth Nation, she herself never felt comfortable being a pirate and set out to make her own life after Tagaka's defeat.
  • Joh, The Successor (they/them) - The youngest scion of a prestigious merchant family. Their siblings have all set up new trade routes and emporiums, and now the family's attentions turn to Joh to make good on their own legacy.
  • Karaq, The Icon (he/him) - A young scientist working on a patented tea mΓ©lange. Karaq knows there's a formula for everythingβ€”he just has to crack it! Where others see art, Karaq believes in patterns he can use to win the day.
  • Revik, The Bold (he/him) - The perpetual seeker. There's always another horizon beckoning Revik, and he rarely stays in one place for long. He has strong ties to his family, however, and always comes home in the end.
  • Yarru, The Prodigy (she/her) - A talented young bender from the Southern Water Tribe. Unfortunately for Yarru, everyone in her family is a talented bender, and it's hard to stand out when you're just one in an entire field of golden flowers.[2]

Locations

  • The Port
  • Golden Deer Fox Temple Cove
  • Jasmine Grove Shorelines
  • Council Hall
  • Market Square[4]

References

See also

pl:Tea & Troubles