Avatar:Ceremonies & Secrets

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<infobox> <image source="image" /> <title source="name"><default>Ceremonies & Secrets</default></title> <group> <header>General information</header> <label>Developers</label> <label>Publishers</label> <label>Designers</label> <label>Engine</label> <label>Release date(s)</label> <label>Genre(s)</label> <label>Mode(s)</label> </group> <group> <header>Production information</header> <label>Company</label> <label>Rating(s)</label> <label>Platform(s)</label> <label>Media</label> <label>Input methods</label> <label>Expansion code</label> </group> <group> <header>Chronology</header> <label>Preceded by</label> <label>Followed by</label> </group> <navigation></navigation> <header></header> </infobox> Ceremonies & Secrets is one of the playable standalone adventures in Uncle Iroh's Adventure Guide, set during the Roku Era, for Avatar Legends: The Roleplaying Game.[1]

Overview

After centuries of productive tea trade, the Earth Kingdom has overstepped the boundaries set in a treaty created by Kyoshi, which had required the kingdom to protect the island. The Earth Kingdom's representative on Jasmine Island, Magistrate Emerald, seeks to claim the island for the Earth Kingdom, and he has imprisoned two Guiding Wind monks who discovered his plans. Now, Khandro and Zeisan, foremost leaders of the Guiding Wind movement, have come to Jasmine Island to free their people. In light of their arrival, Emerald plans to seize control of Jasmine Island now, by force if needed. Can the heroes stop him before he forces the last free councilmember of Jasmine Island to surrender to the Earth Kingdom?[1]

Adventure hook

The companions are all from Jasmine Island and are members of the protectors. As an institution, the protectors have been a target of Emerald's attempts to strip power from local institutions, and the companions are basically all that's left of functional, active protectors. They previously met with Zeisan when she visited the island, and when she returns and asks them for help against Emerald, the protectors feel obliged to save their way of life...[2]

Characters

  • Khandro โ€” Leader of the Guiding Wind.
  • Zeisan โ€” Princess of the Fire Nation, anti-monarchist follower of the Guiding Wind.
  • Fengying โ€” Former officer and Guiding Wind ally.
  • Sakuru โ€” Retired merchant and Guiding Wind ally.
  • Magistrate Emerald โ€” The Earth Kingdom bureaucratic administrator of the outpost.
  • Elite Earth Kingdom Soldiers โ€” Emerald's chosen soldiers to abduct the councilmembers.
  • Standard Earth Kingdom Soldiers โ€” The average Earth Kingdom fighters on the island.
  • Captain Buo Ren โ€” Leader of Earth Kingdom forces.
  • Tsenten โ€” A councilmember who made friends in the Guiding Wind.
  • Fu Hong โ€” One of Jasmine Island's councilmembers.
  • Xi Chin โ€” One of Jasmine Island's councilmembers.[3]

Pregenerated characters

  • Ukiuk, The Adamant (he/him) - A stowaway from Agna Qel'a who has adopted Jasmine Island as his new home, and who is determined to keep it safe at all costs.
  • Qi Wei, The Bold (she/her) - A child of the Qi family and explorer of everything Jasmine Island has to offer, now worried that she has outgrown the island and seeking greater adventure.
  • Pushi, The Hammer (they/them) - A capable earthbender whose family tried to make them into a builder, but who would much rather jump into fights boulder-first.
  • Sukaya, The Pillar (she/her) - A well-trained firebender hoping to turn the Jasmine Island protectors into a capable defensive force.
  • Baljin, The Rogue (he/him) - An airbender enamored of the Guiding Wind movement and Khandro for the freedom that they espouse, looking for a chance to learn from the master.[2]

Locations

  • The Earth Kingdom Outpost
  • The Council Hall
  • Emerald's Cave
  • The Docks
  • Khandro and Zeisan's Camp
  • The Fork in the Path[4]

References

See also

pl:Ceremonies & Secrets