Avatar:Joh
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Joh was a member of Jasmine Island's powerful Jin family as well as the protectors during the 3rd century BG. They helped to defend their home from a major raid by Fifth Nation pirates.
History
Joh was the eight child of two fathers belonging to the rich and influential Jin family on Jasmine Island. "Unplanned but beloved", Joh was born about a decade after than their older siblings.[1] All their close relatives were wealthy and successful; their parents and siblings excelled as merchants and had set up numerous trade routes.[1][2] It was generally expected that Joh would also follow this trend, though they were generally allowed to pursue their passions, with their fathers providing both emotional as well as financial support. Joh eventually opted to temporarily leave Jasmine Island to attend Ba Sing Se University. When they returned home, Joh contemplated their further career options, and joined the protectors until they had made a decision about their chosen enterprise.[1]
Joh thus attended a formal tea ceremony in an temple at Jasmine Island's coast, where they and four others โAra, Fu Karaq, Revik, Yarruโ had gathered with the protectors' leader Chidaw and an elderly talekeeper named Siarruk. In this ceremony, they officially joined the protectors.[3] Later that day, the five new protectors opted to celebrate their new status together, and took a small fishing boat on a joyride. Eventually, they spotted a large warship approaching Jasmine Island, followed by a smaller vessel. To the group's shock, the large ship was manned by Fifth Nation corsairs under Tagaka, while the smaller ship was attacking them under the leadership of famous Fire National Hei-Ran. After making contact with the latter, Joh and their comrades hurried back to Jasmine Island to warn the locals of the upcoming pirate raid.[4]
The group and the other protectors subsequently fended off a first landing led by a pirate scout force under Erchtei.[4] After this small victory, the protectors tried to coordinate their next action with Hei-Ran's Fire Nationals who revealed that they were seeking to rescue kidnapped inventor Tei Eesoni from the pirates. Together, the local fighters and Hei-Ran worked out a plan to defeat the next pirate attack as well as save Tei.[5] Indeed, Joh and their comrades fought hard in the subsequent battle, even battling Tagaka herself and helping to defeat Erchtei,[6] though both managed to escape.[7] The group also discovered that another protector, Mirlon, had defected to the Fifth Nation and assisted the raid. They confronted the turncoat.[6][8]
Joh and their comrades subsequently helped to decide what the Jasmine Islanders should do with the pirates captured during the failed raid. They also tried to mediate in an unexpected dispute between Hei-Ran and the rescued Tei Eesoni.[9]
Personality
As Joh was shaped by their background, as they were born into an influential and rich clan, with their close family all being successful merchants. Even though their family was supportive and granted them considerable freedoms, their ancestry put great pressure on Joh to achieve similar greatness.[1] Thus, they were conflicted and intense,[1][2] striving to honor their family while remaining true to themselves. Joh was also a creative mind, and not above shocking others of a upper-class background by acting contrary to their education and status.[1]
Abilities
Joh was a capable earthbender, excelling at controlling a string of stone sphere beads in combat. They were also skilled at striking and breaking the equipment of opponents.[1]
Relatives
Appearances
Avatar Legends: The Roleplaying Game
Trivia
- Joh is a pregenerated character for players to use in the Tea & Troubles campaign, using The Successor playbook.[1]
References
- โ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Avatar Legends: The Roleplaying Game. Uncle Iroh's Adventure Guide, Version 1.0, 2024, p. 96.
- โ 2.0 2.1 2.2 Avatar Legends: The Roleplaying Game. Uncle Iroh's Adventure Guide, Version 1.0, 2024, p. 94.
- โ Avatar Legends: The Roleplaying Game. Uncle Iroh's Adventure Guide, Version 1.0, 2024, p. 86.
- โ 4.0 4.1 Avatar Legends: The Roleplaying Game. Uncle Iroh's Adventure Guide, Version 1.0, 2024, p. 87.
- โ Avatar Legends: The Roleplaying Game. Uncle Iroh's Adventure Guide, Version 1.0, 2024, p. 88.
- โ 6.0 6.1 Avatar Legends: The Roleplaying Game. Uncle Iroh's Adventure Guide, Version 1.0, 2024, p. 89.
- โ Avatar Legends: The Roleplaying Game. Uncle Iroh's Adventure Guide, Version 1.0, 2024, p. 127.
- โ Avatar Legends: The Roleplaying Game. Uncle Iroh's Adventure Guide, Version 1.0, 2024, p. 83.
- โ Avatar Legends: The Roleplaying Game. Uncle Iroh's Adventure Guide, Version 1.0, 2024, p. 90.